Aeromancer
Role: Sniper
Description: A master of wind who excels at precision, speed, and control.
Spells: Gale, Wind Bow, Wind Barrier, Whirlwind
Pyromancer
Role: Nuker
Description: A mage who excels at burning everything, possibly including themselves.
Spells: Fireball, Fire Whip, Flame Aura, Fire Wall
Hydromancer
Role: Support
Description: A shaper of water who can bolster and heal her allies.
Spells: Healing Link, Water Whip, Water Barrier, Fog
Geomancer
Role: Tank
Description: A stone forming mage who can defend allies and beat down his enemies with his trusty hammer.
Spells: Earth Hammer, Earth Shield, Boulder, Earthquake
Monk
Role: Fighter
Description: A skilled martial artist who strengthens his punches with mystic power.
Spells: Force Punch, Jump, Power Punch, Ki Blas, Inkflare: Blue, and Holy Light
Illusionist
Role: Ganker
Description: A shadowy trickster and a feared assassin.
Spells: Shadowbolt, Shadow Shift, Invisibility, Darkness, Dagger, Shadow Clone
Elementalist
Role: Versatile
Description: A self-taught mage skilled in multiple elements who can play any role.
Spells: Transmute, Dragon's breath along with Pyro, Aero, Hydro, and Geomancer spells

